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Macromeida Flash 8

Sabtu, 03 November 2012
Posted by Unknown
macromeida Flash 8Macromedia Flash 8 is a standard program for the manufacture of High Impact Web-based animations. You can create an animated logo, Navigation Control Website, long form animation, a complete Web-based Flash, or other Web applications using the application program.

    
* Introduction to Macromedia Flash 8 interface

 
Before starting to create objects (animated), you need to know some of the interface in Macromedia Flash 8. Those interfaces will be much helped you set up or edit animated object is used.
            
One of the most important parts of macromedia flash 8 interface is useful Drawing Tools to create and manipulate images or objects, when I noticed macromedia flash 8 is not much different from the version sebelumnya.Drawing Tools is divided into 4 sections: Tools, View, Colors and Options .

    
* Toolbox

  
     
ToolsTool serves to organize or edit objects or animation we are making. This tool also is one of the most important parts of macromedia flash 8.> Arrow Tool, used to select the object. With a click means we select the object, double click means we select the object and all of its components.> Subselect Tool, used to modify a line created with the Pen Tool.> Free Transform Tool, used to modify the shape of an object.> Fill Transform Tool, used to modify the shape and position of the gradient fills.> Line Tool, used to make the line. If we make a line while pressing the SHIFT key, it will form a proper line of horizontal, vertical or tilted 45 degrees.> Lasso Tool, used to select an area of ​​an irregular manner. All of which included the area will be selected.> Pen Tool, used to make curves or free form.> Text Tool, used to create a text box that can be filled with various writings.> Oval Tool, used to create the object ellipse (oval). to make a perfect circle, use this tool while meneka SHIFT button.> Ractangle Tool, used to create a square shape. If we want to make perfectly square shape, use this tool while pressing the SHIFT key.> Pencil Tool, used to make the line. If we make a line while pressing the SHIFT key, it will form a proper line of horizontal, vertical or tilted 45 degrees.> Brush Tool, is used to freely draw with the brush, this tool has several options to control some of the effects of our brush strokes.> Ink Bottle Tool, used to color a line.> Paint Bucket Tool, used to modify the color and gradation of color within an object.> Eyedropper Tool, used to extract colors from an object in the stage so that we can match the color when drawing.Eraser Tool, used to delete an image / object.

     
View> Hand Tool, used to scroll in all directions as the stage you use the scroller to 360 degrees.> Zoom Tool, used to zoom in or out objects.

      
Colors> Stroke Color, used to modify the outline / border color of an object.> Fill Color, is used to modify the color of the object.

     
OptionsOptions section provides a tool set that accompanies the current tool.

    
* StageStage is the area where we work and create objects or animations. We are like a painter, stage is the drawing paper.

    
* TimelineTimeline is a track / line to set the animation goes from frame to frame.

    
* PanelThe panel is a dialog box that allows you to view, manage and change elements or objects in Macromedia Flash 8. Color and Library also includes the panel.

    
* Property InspectorProperty inspector in Flash contains properties of the object that we choose to use the Selection Tool. Every object that we choose memilikin properties vary with other objects.may be quite a long introduction on Macromedia Flash 8, please comment if there is a shortage aimed to raise my (not raise from the dead). Greetings Blogger!!!

Type of Network Topology And Disadvantages and advantages

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A computer network is built using a network topology. Not all network topologies suitable for use in a computer network. It was influenced of the resources will be used to build the network. Therefore, a network administrator must be careful in selecting a suitable topology for the network to be on him. In this post I review some of the common types of network topologies in use along with the advantages and disadvantages of each.

a. Bus Topology

Bus topology is often also referred to as the backbone topology, where there is a coaxial cable that stretched then a few computers connected to the cable.

Bus topology advantages:

    * Layout simple cable so installation is relatively easy
    * Damage to the client computer will not affect the communication between other clients
    * Save wired so installation cost is relatively cheaper
    * Addition and subtraction terminal can be done without interrupting the operation running.

Disadvantages bus topology:

    * If the main cable (bus) or backbone is broken then the communication fails
    * If the main cable is very long then the search becomes difficult disorder
    * The possibility of collision data (data collisions) when many clients who send a message and it will reduce the speed of communication.
    * Data security is not guaranteed
    * Required repeater for long distance


b. Topology Ring

Ring topology is called because of its shape like a circle cincing. All computers in the network will be connected in a ring. The ring is almost the same function as the topology concenrator star at the center of the gathering of the lead from any computer connected.

Pros ring topology:

    * Can serve traffic flow data solid
    * The flow of data to flow more quickly because it can serve data from the left or the server kanandari
    * Trasmisi relatively simple data packets traveling in one direction only.

Disadvantages ring topology:

    * Damage to one of the media sender / terminal work to paralyze the entire network
    * Package the data must pass through every computer between the sender and the receiver, making it slower
    * Development of the network becomes more rigid due to the addition of the terminal or node becomes more difficult when the port sudahhabis.


c. Star Topology

Star topology is called because of its shape like a star, a device called a concentrator can be a hub or switch to the center, where all the computers in the network is connected to the concentrator.

Advantages star topology:

    * Because each component is connected directly to the central node management made easy
    * Failure of communication easily traced.
    * Failure in one component / terminal does not affect the other terminal communication.
    * Centralized Control to facilitate the detection and fault isolation, and easy network management.

Disadvantages star topology:

    * The failure of the control center (central node) cut all communication
    * When used as a control center is the hub then the speed will be reduced in accordance with the addition of a computer, the more the slower.
    * Wasteful in the use of cable
    * Conditions HUB should remain in good condition, HUB damage resulting paralysis of all links in the network so that the computer can not communicate with each other.


d. Topology Tree

Tree topology is a generalization of development or bus topology. Transmission medium is a branching cable loop is not closed yet.

Tree topology advantages:

    * Allows for a network of point-to-point
    * Overcoming the limitations of the star topology, which has limited the connection point hub.
    * Topology tree divides the entire network into more manageable parts
    * Topology tree has more advantages to reach greater distances to activate repeater owned by HUB.

Disadvantages tree topology:

    * Since branching is needed a way to show where the data is sent, or to whom the transmission of data intended.
    * It should be a mechanism to regulate the transmission of terminals in a network terminal.
    * The cable used to be a lot more so it requires careful planning in its settings, including the layout of the room.
    * HUB becomes a critical element.


e. Mesh Topology

Mesh topology is a topology that does not have a rule in the connection. Due to the irregular communication failures becomes difficult to detect, and it is possible wasteful in the use of the transmission medium. each device every prrangkat connect directly to other devices on the network. As a result, the mesh topology each device can communicate directly with the target device (dedicated links).

Excess mesh topology:

    * Can communicate directly with the destination device.
    * Data can be sent directly to the destination computer without having to go through another computer faster. One link in particular used to communicate with computers on the go.
    * Have a Robust properties, ie the event of disruption in connection with a computer A computer B because of damage to the cable connections (links) between A and B, the disorder does not affect the connection of computer A to another computer.
    * Easy to process identification problems in the event of damage to connections between computers.

Disadvantages mesh topology:

    * Each device must have an I / O port. It took a lot of wires so it took a lot of cost.
    * Installation and configuration is more difficult because of computers to each other should be connected directly.
    * The cost of a large excess untukmemelihara relationship.


Hands-light or illumination

Jumat, 02 November 2012
Posted by Unknown
The process of working in theater arrangement of light takes a long time. A light stylists not only work a day or two days before the gig. Foresight is necessary, because the function of lighting is not just illuminate the stage. The presence of lighting is helpful dramatika plays are staged. Not uncommon for a show looks sepektakuler work great good light. For best results, the lighting needs to follow work procedures from receiving the script to staging.



Procedure or action steps are basically made ​​to facilitate the work of someone. From the figure above it can be seen that the work of the lighting is not just arranging the lights, turn on, and turn it off.

3.5.1 Learning the Script

Play scripts artistic expression are the basic ingredients of theater performances. All the creativity that produced the play refers to the chosen. Not only the director and actors who need to learn the play scripts. The lighting also needs to learn the play scripts. Unlike actors who dwell on the role of the character, the lighting for studying the play captures the drama as well as detailed background study time, and the crime scene.

Studying the crime scene will give an overview on the lighting where the story takes place, the atmosphere and the tools used. There may be a device that produces light as torches, candles, lamps learn, and others that are used in the story. This is all to note the lighting. Each light source produces colors and different lighting effects that will ultimately give the description.

excellence macromedia flash 8

Kamis, 01 November 2012
Posted by Unknown
Macromedia Flash is a graphic design software applications are very popular today teutama to create animation applications in spectacular effect. Simplicity provides the tools and extensive capabilities make Flash more popular.
Some reasons for choosing Flash as follows:

1. The end result Flash has a smaller size (as published)
2. Flash can import almost all images and audio files that can be more vivid.
3. Animations can be created, executed and controlled
4. Flash images will not break even in the zoom several times because the images are flash vector images.
5. The end result can be saved in a variety of forms such as *. Avi, *. Gif, *. Mov, or files to other formats.

How to Make Text Animation With Macromedia Flash 8

As in general, every animation software are certainly advantages and disadvantages of each, as well as having different levels of complexity in its use.Lombokdihati Banner Text Animation Transparent
Text Transparent GIF AnimationAnimated GIF Banner Text Lombokdihati
Text Animated GIF Background
In the same article the previous tips, we've tried using Easy GIF Animator application, which the application is to have some of the forms selected text banner animation with pretty good results and satisfactory. However, in these applications we can not set up fast and the slow movement of the text according to our wishes as in the example above banner.
Articles tips this time, I would like to offer you to try using Macromedia Flash Professional 8 application. Although including older versions of macromedia flash, but at this software, we can also make various forms of animation, either GIF or SWF extension.
Make friends bloggers who like tinkering with animation, it never hurts to try. Please find the software on google, the file size is only 107 MB.
The steps to create text animations in Macromedia Flash is as follows:
1. Open Macromedia Flash application on the netbook / your computer, and then click Create New Flash Document.Creating Text Animations with Macromedia Flash 8
Fig.1
2. Once the new page appears, then press Ctrl + F3 on your keyboard netbook / your computer, so that the page appears as shown below.Creating Text Animations with Macromedia Flash 8
Fig.2
Make friends bloggers for the first time using this application, I recommend to not just press / click the menu, because it will make you more confused.
In the Document Properties page as shown no.2 above, please fill out the form located there, and replace the default media size to the size of the banner that you create, and then click OK.
Press Ctrl + F3 again to re-view the first original.
3. If you change the default document size is too small, then most likely the media that you create a hidden. Slide the scroll that is on the bottom of the page and to the right of the page, to display media.Creating Text Animations with Macromedia Flash 8
Fig.3
Then click the Text Tool menu located to the left of the page Layer, or press the T key on your keyboard.
4. Make text area on the media, and write the text you want.Creating Text Animations with Macromedia Flash 8
Gambar.4
5. When you're done writing text, press Ctrl + F3 on your keyboard until the page appears as shown below.Creating Text Animations with Macromedia Flash 8
Gambar.5
On the page above the Text Properties, choose the type and size of fonts that you will show your text on the banner. When finished, press Ctrl + F3 to view the first original return.
Furthermore, delete / remove the text that you created by pressing the Back button on your keyboard space, without changing the existing text area.
6. After all the deleted text in the text area, and then press F5 and F6, respectively.
Next click on an empty area on the media text, then write 1 letter initial that you remove earlier, then press F5 and F6 in order.
Click again on the text area, and then wrote a second letter then press F5 and F6 respectively.Creating Text Animations with Macromedia Flash 8
Gambar.6
7. For letters to the 3rd and later, complete the steps as step no.6 above.Creating Text Animations with Macromedia Flash 8
Gambar.7
8. After all the letters you write as shown above, then see banner text by pressing Ctrl + ENTER on the keyboard.
iyessss ....!!! You have successfully:-D:-D congratulations yaa ...:-D
9. To save the banner text file that you created, click the menu File -> Export -> Export MovieCreating Text Animations with Macromedia Flash 8
Gambar.8
10. Determine the place and name the file storage on a netbook / your computer, select the type Animated GIF (*. Gif). Then click Save.Creating Text Animations with Macromedia Flash 8
Gambar.9
11. On the next page that appears, you can set the file size of your banner, then click OK.Creating Text Animations with Macromedia Flash 8
Gambar.10
If you want to create a text banner with colored background, prior to step no.9 above, press the V then Ctrl + F3 on your keyboard to change the color of the Background Properties.
Next on the drawing no.10 above, remove the check mark in the column Transparent. Then click OK.

    
* Description:
· V, Ctrl + F3 = Document / Media Properties
· T, Ctrl + F3 = Text Properties
· F5 = Insert Frame
· F6 = Insert Keyframe
Completed

Computer Networks

Rabu, 31 Oktober 2012
Posted by Unknown
Computer Networks: Understanding Computer Networks
Understanding of computer network is a collection of computers and other devices that are connected to the computer support in a coalition. Media can be through a computer network cables or wireless computer network allowing users are able to exchange information, such as documents and data, can also do the printing on the same printer and together using the hardware and software are connected to the network. Each computer, or devices that are connected in a network is called a node. In a computer network can have two, tens, thousands or even millions of nodes.
Computer Network is a group of autonomous computers interconnected with each other using a communication protocol through the medium of communication so that they can share information, programs - programs, use of shared hardware such as printers, hard drives, and so on. Besides computer network can be defined as a collection of a number of communication terminals located in various locations consisting of more than one interconnected computers.
Benefits gained in building computer networks, namely:

    
* Sharing resources
Sharing resources intended for the entire program, equipment or other peripherals can be utilized by any person who is on a computer network without being influenced by the location and the influence of the user.

    
* Media Communication
Computer networks allow communication between users, both for the teleconference and to send a message or other important information.

    
* Data Integration
Computer networks can avoid reliance on a central computer, because every process data should not be done on one computer only, but can be distributed to other places. Therefore, it is then able to form an integrated data that allows users to acquire and process information at any time.

    
* Development and Maintenance
The development tools are simple and cost-saving, because every purchase components such as printers, so no need to buy a computer printer there but just one piece because the printer can be used together - together. The computer network also allows users to take care of the hard drive and other equipment, for example, to provide protection against virus attacks the wearer enough to focus on the hard drive on a computer center.

    
* Data Security
Computer Network Systems can provide protection against data. Since the granting and setting permissions to users, as well as technical protection against hard drive so that the data get effective protection.

    
* More Resource Efficient and Current Information
With the use of shared resources - together, will get the maximum results and high quality. In addition the data or information accessed is always new, because any changes that occur can be readily immediately known by every user.

how to use adobe primere

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Click the new project will display this menu. Love the name of your project and then OK
Furthermore, there will be a profile or a preset project. Select the appropriate video category that you want to edit. Generally DV NTSC or PAL DV 720x480 resolution surrounding areas.

After that you will be faced with an empty workspace and its timeline editing. Import your video by right-clicking on the tab import project in the upper left.
Adobe premiere sometimes does not support the format *. Mp4 so for the MP4 video format can be used to convert MPEG or AVI format so.

Videos that have been in the import will be displayed as below

The next step, you drag the stretcher into the video timeline area. In this area the video is ready to be edited. Preview video you can see in the preview pane at the top right window.

Video you are ready to edit? now you live to export then encode the video. Select the export - media as shown below

It will appear to the various export settings preset. Let not bother, you just select one of the preset. The resolution is the same as the video suggested earlier. If you understand, can set its own output as desired. Then click OK

Window will appear adobe media encoder to encode video in charge of your match last export settings.

Your project will get queued with the status waiting list. Click on the start button then the encoding queue will run ... : D

Hopefully this tutorial useful, even just basic .. : D
Frankly, it's easier than using corel video studio adobe premiere .. But for obvious features adobe premiere matter more.

history adobe primere


History as Adobe Premiere video editing software terhandal today. This is an initial introduction and the opening next tutorial that discuss adobe premiere. So short, yes, now it has reached version Adobe Premiere CS6 version, imagine it as a Video Editing Program begins

1. Adobe Premiere Version 1 / ADOBE PREMIERE 1.0 which was released in December 1991
With OS platform is Apple Mac, Windows yet, some feature changes like this:
First release of Premiere
QuickTime multimedia format support and VideoSpigot
PICT image support
Supported up to 160 x 120 pixels movie creation
Supported 8-bit audio
Supported output to video tape

2. Adobe Premiere Version 2 / ADOBE PREMIERE 2.0, which was released in september 1992
With OS platform is Apple Mac, Windows yet, some feature changes like this:

QuickTime video and audio capture support
Title creation
Title, Sequence, and Construction windows
Slow / fast motion support
5 audio and 41 movie / still-image filters
49 special effects
16-bit, 44 kHz audio support
Filmstrip file format Introduced
Numbered sequences PICT support
EDL support
Illustrator import text
SMTPE timecode support

3. Adobe Premiere Version 3 / ADOBE PREMIERE 3.0 which was released in August of 1993
With OS platform is Apple Mac, Windows yet, some feature development like this:

99 stereo audio tracks
97 video tracks
Video waveform monitor
Sub-pixel motion and field rendering
Batch digitizing
Full framerate preview from disk
Enhanced window title

4. Adobe Premiere Version 1 / ADOBE PREMIERE 1.0 which was released in September 1993
With the first Windows OS platform, some feature development like this:

First release of Premiere application for Windows platform
24-bit AVI and QuickTime video format support
Autodesk Animator file support
AVI, AIFF, and WAV audio format support
Still image support (Photoshop, BMP, DIB, PCX, PICT, PCX, and TIFF formats)
Two video tracks, three audio tracks, and one transition and superimpose track
No EDL, titling, and motion and device control available in then current Mac (v3.0) release

5. Adobe Premiere Version 1.1 / ADOBE PREMIERE 1.1 which was released in February 1994
With the Windows OS platform, some feature development like this:

AdobeCap video capture module
Expanded graphics and audio file support
TARGA and ADPCM files support
Image sequence import support

6. Adobe Premiere Version 4 / ADOBE PREMIERE 4.0 which was released in July 1994
With the Mac OS platform, some feature development like this:
Support for 97 superimposition tracks plus two A / B tracks
Trim window
Dynamic previewing
Custom filter and transition creation
Time variable filters
Batch capture
Time-lapse capture
NTSC 29.97 frame rate support

7. Adobe Premiere Version 4 / ADOBE PREMIERE 4.0 which was released in December 1994
With the Windows OS platform, some feature development like this:


Adobe moves Windows platform release of Premiere directly from v1.1 to v4.0
Premiere 4.0 for Windows matches capabilities of Premiere 4.0 for Macintosh

8. Adobe Premiere Version 4.2 / ADOBE PREMIERE 4.2 was released in October 1995
With the Mac OS platform, some feature development like this:


CD-ROM Movie Maker Plug-in
Data rate analysis tool
Power-native Macintosh Sound Manager 3.1

9. Adobe Premiere Version 4.2 / ADOBE PREMIERE 4.2 was released in April 1996
With the Windows OS platform, some feature development like this:



32-bit architecture
Long File Names Support
Background compiling
Batch movie maker
4K output support
Right-mouse button support
Uninstaller utility
10. Adobe Premiere Version 4.2 / 4.2 ADOBE PREMIERE Silicon Graphics which was released in July 1997

With OS platform UNIX / SGI first and then not show up again for UNIX, some feature development like this:



SGI O2 exclusive platform release
IRIX 6.3 integration
OpenGL accelerated versions of transition and special effects plug-ins
Platform-specific plug-ins by Silicon Graphics for combining 3D and video content


11. Adobe Premiere Version 5 / ADOBE PREMIERE 5, which was released in May 1998

With Mac OS and Windows platforms, and this time Adobe Premiere at Target development for both platforms OS. Some feature development like this:



Source / Program editing
Editor window title
Keyframeable audio and video filters
Collapsible tracks
Up to three hour project length support

12. Adobe Premiere Version 5.1 / ADOBE PREMIERE 5.1 ​​was released in October 1998

With Mac OS and Windows platforms. Some feature development like this:




QuickTime 3.0 support
DPS Perception support
Preview to RAM
"Smart" Preview file export Timeline
Multi-threaded, dual processor support
13. Adobe Premiere Version 6 / ADOBE PREMIERE 6.0 which was released in January 2001

With Mac OS and Windows platforms. Some feature development like this:




Support for web video and DV formats
OHCI support
Title editor
Storyboard
Audio mixer
Timeline video track keyframes

14. Adobe Premiere Version 6.5 / ADOBE PREMIERE 6.5 which was released in August 2002

With Mac OS and Windows platforms. Some feature development like this:

Real-time preview
Adobe Title Designer
Exporting to DVD as MPEG-2

15. Adobe Premiere Pro version 1.0 / ADOBE PREMIERE Pro 1.0 was released on August 21, 2003
With Windows platform, to Mac Platform at Terminate first temporarily, and start time is the development of a Software Adobe Premiere Editing increased sharply. Many people used to call Adobe Premiere 7.0. Some feature development like this:

Rewritten source code for the whole program
Multiple nested Timelines
Color correction tools
Sample-level audio editing
Track-based audio effects
5.1 surround sound support
VST audio filters and ASIO audio hardware support
AAF export
Customizable keyboard shortcuts
Adobe Media Encoder
16. Adobe Premiere Pro version 1.5 / ADOBE PREMIERE Pro 1.5 released on May 24, 2004
With the Windows platform. Ane also Amendment to this version, as it is light to ngedit. Some feature development like this:

Project Manager
Panasonic 24p support
Effects favorites
Project-ready Photoshop file creation
Automatic loading of built-in After Effects plug-ins
After Effects clipboard support
One-click color correction
AAF and EDL import and export
New deesser and DeHummer audio filters
New GPU effects
Bézier keyframe controls
Oh yes, after a time tepannya March 1, 2005, Adobe Premiere 1.5.1 was released with the addition of features HDV Support.


17. Adobe Premiere Pro version 2.0 / ADOBE PREMIERE Pro 2.0, which was released on January 17, 2006
With the Windows platform. After that ended the Pro version, since development began to be developed with Mac OSX as well. Some feature development like this:

Docking Workspaces
Multicam editing
Adobe Clip Notes
Dynamic Link with After Effects projects
DVD authoring from the timeline
Native HDV editing
Native SD and HD support
Enhanced color-correction tools
10-bit and 16-bit color resolution support
32-bit internal color processing
GPU-accelerated rendering

18. Adobe Premiere versions CS3 / CS3 ADOBE PREMIERE were released on July 2, 2007
With Windows and Mac OSX platforms. Some feature development like this:


Output to DVD, Blu-ray Disc, and Flash
High-quality slow motion with time remapping
Direct-to-disc recording and professional on-set monitoring
Publish Adobe Encore projects to the web
Multiple project panels with smart file search
Improved editing efficiency
Output for mobile devices
Help documentation available online
After a time, the launch of Adobe Premiere CS3 Development, which
Adobe Premiere CS 3.1.0 which was released on October 18, 2007 with the addition of the "Native Panasonic P2 MXF import, editing, and export"
Adobe Premiere CS 3.1.1 which was released on 14 April 2008 with the addition of the "Native Sony XDCAM MXF import and editing"

19. Adobe Premiere Version CS4.0 / CS4.0 ADOBE PREMIERE were released on 23 September 2008
With Windows and Mac OSX platforms. Some feature development like this:


Speech Search
Batch encoding using Adobe Media Encoder
Over 50 enhancements to editing efficiency (apply filters / transitions to multiple clips, sync lock, smart zoom)
Media Browser panel to efficiently browse file-based recording media (eg Panasonic P2 and XDCAM)
Project intelligence with new XMP metadata support
Blending modes
Sequence-level settings
Dynamic Link to open Premiere Pro sequences directly in Adobe Encore
Enhanced Photoshop file import
Mac support for OnLocation
AVCHD support (not available in the trial version)

After some time Adobe Premiere CS4 was developed to version development. Among others
Adobe Premiere CS4.0.1 which was released 20 November 2008 with the addition of features "
Final Cut Pro XML import
OMF export
Enhanced third-party support "Adobe Premiere CS4.1.0 which was released May 29, 2009 with the addition of features"
Additional support for REDCODE
Performance improvements to project load time
Improvements to AVCHD support
Performance enhancements for DV / HDV playback
Support for Avid-captured DV or IMX footage
New 16 channel audio tracks for playout
Export media to a still format now bypasses the AME render queue
Enabled. VOB extension support "
Adobe Premiere CS4.2.0 which was released 10 November 2009 with the addition of the "Panasonic P2 AVC-Intra support (including new sequence presets)"
Adobe Premiere CS4.2.1 which was released December 8, 2009 with the addition of the "Fixed memory issue that occurred when importing large numbers of AVC-Intra files into Adobe Premiere Pro"

20. Adobe Premiere CS5.0 version / ADOBE PREMIERE CS5.0 which pada30 release April 2010
With Windows and Mac OSX platforms. Some feature development like this:



64-bit native application (32-bit OS no longer supported)
Mercury Playback Engine, roomates supports GPU-accelerated rendering using qualified nVidia CUDA graphics cards [42]
Ultra keyer for chroma keying
Final Cut Pro XML export
DPX format import and export
Metadata integration with Adobe Story and Adobe OnLocation
Face detection and improved speech-to-text
Direct export option, bypassing the Adobe Media Encoder
Fractional resolution options
Audio capture metering
After some time had developed in Adobe Premiere CS5 to version development. Among others
Adobe Premiere CS5.0.1 which was released May 26, 2010 with the addition of features "

Mercury Playback Engine supports additional layers on the NVIDIA GeForce GTX 285 GPU card "Adobe Premiere CS5.0.2 that in release 1 September 2010 with the addition of features"

Windows-based Mercury Playback Engine support for new NVIDIA cards (GTX 470, Quadro 4000, Quadro 5000)
Import and export of RED RMD files to and from REDCINE-X software
XD-CAM HD export
Source timecode in XDCAM 4:2:2 footage
Support QuickTime files from JVC solid-state cameras
RED Rocket cards support
Broadcast Wave audio file format support
Broadcast Wave in OMF export support
10-bit DisplayPort support for NVIDIA Quadro cards (Windows only) "Adobe Premiere CS5.0.3 which was released December 7, 2010 with the addition of the" Mercury Playback Engine support for the NVIDIA Quadro 5000m card (Windows) and the NVIDIA Quadro 4000 card (Mac ) "
Adobe Premiere CS5.5 which was released May 3, 2011 with the addition of features "
Mercury Playback Engine support for more cards NVIDIA (GeForce GTX 570, 580, Quadro FX 3700M, FX 3800M, 2000, 2000D, 2000M, 3000M, 4000m, 5010M, 6000)
MPE acceleration of more video effects
Merge clips for dual-system audio
Closed captioning playout to firewire and third-party hardware
Adobe Audition CS5.5 integration
Improved speech-to-text using Adobe Story scripts
Canon XF metadata support
New Film dissolve effect, Subtract and Divide blend modes "

21. Adobe Premiere CS6.0 version / ADOBE PREMIERE CS6.0 which was released on May 25, 2012
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